David Barnes @ Packt

Aug 10

30 Private Beta Testers Prove Invaluable to @Nimblebit and Tiny Tower (via @steve_bromley)

- Did you let anyone play your game before release? Did their actions/feedback influence your design at all?

We ran a very transformative private beta involving around 30 people. We learned a lot and made a lot of changes to refine the experience. There will always be aspects of a game that the developers are blind to for one reason or another so getting other people involved during development is essential. (NB: Ian asked players for qualitative based feedback, shared through a forum thread)

Friend-of-Packt and UX enthusiast Steve Bromley posts an interview with Nimblebit co-founder Ian Marsh on the UX design in F2P hit Tiny Tower.

Click the via above for the full interview text.

Posted via email from David Barnes at work | Comment »