Aug 10
Dabll
A lot of people have an “AHA!” moment with Corona — and ours was when we we played with the Ghosts vs. Monsters demo and realized that you could accomplish so much with so little code. At that point, it became obvious that Corona was the tool for us. We were thrilled to have a playable prototype of Dabble within eight hours of development! (editor’s note: WHAAAT?????)