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Tips, tricks, and techniques to make your computer books better. by David Barnes View David Barnes's profile on LinkedIn Email me: davidb at packtpub dot com. Get updates by email

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3 things computer book authors should learn from the A-Team

When you were a child, you spent saturday afternoons watching the A-Team. Now you spend saturday afternoons racing to finish chapters for your heartless editor. But don’t worry, your childhood wasn’t completely wasted.

3 things that you can learn from those hours in front of the TV:

  1. Starting with history works best for the A-Team. “In 1972, a crack commando unit was sent to prison by a military court for a crime they didn’t commit…”: cool. “In 1640, when Tim Berners-Lee invented the Internet, he can’t have imagined…”: not cool. Hard to tell why this is, but it’s a fact.
  2. Solving problems works great for both. The A-Team always starts with a problem that no-one else can help. Then Hannibal and co shows up and sorts it out. This works GREAT in computer books. What’s the problem this tool / book solves? Why can’t any other solution work? OK — let’s get to work.
  3. Building cool stuff is always fun. The best bit in the A-Team is always when, locked in a barn with a tractor, a bail of hay, and a discarded trashcan, BA puts together a worldclass weapon. The best bit of any computer book is the stuff that it teaches you to build.
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